<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Latent State on WorldSense Tech Blog</title><link>https://worldsensetech.com/en/tags/latent-state/</link><description>Recent content in Latent State on WorldSense Tech Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 10 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://worldsensetech.com/en/tags/latent-state/index.xml" rel="self" type="application/rss+xml"/><item><title>Four Paradigms of World Model Representations: A Comparative Analysis</title><link>https://worldsensetech.com/en/articles/world-model-representations/</link><pubDate>Mon, 10 Aug 2026 00:00:00 +0000</pubDate><guid>https://worldsensetech.com/en/articles/world-model-representations/</guid><description>&lt;p&gt;In a previous post, we compared MuJoCo and Isaac Sim to clarify simulator selection. But regardless of which simulator you use, world models face a more fundamental question: what exactly should be used to represent the &amp;ldquo;world&amp;rdquo;?&lt;/p&gt;
&lt;p&gt;This may sound abstract, but it directly determines what a world model can and cannot do. It is like choosing the wrong data structure — no matter how clever your algorithms are downstream, you cannot recover.&lt;/p&gt;</description></item></channel></rss>