<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ABot on WorldSense Tech Blog</title><link>https://worldsensetech.com/en/tags/abot/</link><description>Recent content in ABot on WorldSense Tech Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 05 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://worldsensetech.com/en/tags/abot/index.xml" rel="self" type="application/rss+xml"/><item><title>ABot-World-0: 24-Hour Stable Inference from an Interactive World Model</title><link>https://worldsensetech.com/en/articles/abot-world-0-24h-inference/</link><pubDate>Wed, 05 Aug 2026 00:00:00 +0000</pubDate><guid>https://worldsensetech.com/en/articles/abot-world-0-24h-inference/</guid><description>&lt;p&gt;Having worked in the world models space for over half a year now, I think the latest ABot-World-0 release from Amap is worth paying attention to, because it tackles a problem this field has never been able to sidestep: world consistency over long time horizons.&lt;/p&gt;
&lt;h2 id="what-has-been-the-biggest-bottleneck-for-interactive-world-models"&gt;What Has Been the Biggest Bottleneck for Interactive World Models&lt;/h2&gt;
&lt;p&gt;It&amp;rsquo;s not that they &amp;ldquo;can&amp;rsquo;t generate visuals&amp;rdquo; &amp;ndash; it&amp;rsquo;s that they can&amp;rsquo;t maintain long-term consistency.&lt;/p&gt;</description></item></channel></rss>